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This game is remarkable even though it happened nearly eight years ago. Kramnik developed an attack with unbridled aggression and makes a fatal combination for the program Deep Junior. Tactics are also important in the middlegame. See if you can spot the tactical combination at the end of the game (the computer had already resigned).


[Site "Dortmund GER"]

[Date "2000.07.12"]

[EventDate "2000.07.07"]

[Round "5"]

[Result "1-0"]

[White "Vladimir Kramnik"]

[Black "Junior (Computer)"]

[ECO "D00"]

[WhiteElo "2770"]

[BlackElo "?"]

[PlyCount "65"]

 

1. d4 d5 2. e3 Nf6 3. Bd3 e6 4. f4 Be7 5. Nf3 c5 6. c3 O-O

7. Nbd2 Ng4 8. Qe2 c4 9. Bc2 f5 10. Rg1 Nc6 11. h3 Nf6


White to Move: A Closed Position and a Clear Anti-Computer Strategy to Attack on the Kingside

12. g4 Ne4 13. Qg2 g6 14. Qh2 Kh8 15. h4 Nxd2 16. Bxd2 fxg4 17. Ng5

Qe8 18. h5 gxh5 19. Rxg4


Black to Move: Why Isn't ....hxg4 a good move for black?

Rf6 20. Rh4 Rh6 21. O-O-O a5 22. Rh1

b5 23. Bd1 Ra7 24. Bxh5 Qf8 25. e4 Bd8 26. f5 b4 27. Bg6 Rxh4

28. Qxh4 bxc3 29. bxc3 Bf6


White to Move and Win

30. Qxh7+ Rxh7 31. Rxh7+ Kg8

32. Bf7+ Qxf7 33. Rxf7


What is the Key Winning Combination for White After 33 ...Bxg5?

1-0